![]() Xelpherpolis invites Mouse to play at his wedding, no doubt because of his fame as an excellent musician. This game follows Mouse, who has been summoned by a powerful figure on a remote island to compose a song. In order for the time loop to be halted, Mouse must travel through the same five days multiple times. This is caused by a time loop created by the main antagonist, Xelpherpolis. Additionally, there is a guitar mini-game that can be played several times throughout the course of the story.Įphemeral Fantasia is similar to The Legend of Zelda: Majora's Mask in that the story transpires over a constantly looping period of five days. The game was released in Japan on August 10, 2000, in North America on Jand in Europe on September 7, 2001.Įphemeral Fantasia features traditional role-playing video game turn-based battles, with a variety of playable characters and skills. All in all, Ephemeral Fantasia is a great game, but it's cute anime style can keep people from realizing that it's also a game that expects you to "git gut".Ephemeral Fantasia, known in Japan as Reiselied: Ephemeral Fantasia ( ライゼリート エフェメラル ファンタジア, Raizerīdo Efemeraru Fantajia), is a 2000 role-playing video game developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2. Lastly, and most importantly, if you really struggle with the minigame, there are some cheat codes available online that can make the difficulty trivial (as well as some for more of a challenge). Third, the game supports a guitar controller in the second port, which will make things easier (I'm not sure if it HAS to be a Konami guitar controller or not). Second, that missing a song will rarely keep you from progressing the game. First, that the game lets you practice songs whenever you like. However, there are a few saving graces here. On a regular Playstation 2 controller, some of these can be quite difficult to play. The last thing I could bring up is the songs you'll have to play throughout the game. The navigation and knowing what to do when can be confusing, but I don't consider those faults because it's an intended part of the game - as I've stated throughout this review, the game wants you to learn things by investigating, and make decisions for yourself. I don't hold that against it, because I love the Dreamcast and would never fault a port for being a port, even if the original was unreleased. It was originally made for the Dreamcast, and it has Dreamcast graphics. Which begs the question, why am I rating it a 10? Simply put, for every fault I can list, there is a counterpoint for why I wouldn't let it affect my rating. Of course, it's not a game without faults. Despite the looping nature of time, it's a game where your actions have consequences and your choices matter. On top of all that, the game has multiple endings and characters you can miss completely depending on what you do. Each additional party member you can recruit has to first be broken out of the cycle, made to remember what happened on previous loops, and the only way to do that is by learning about them, then using that knowledge to open their eyes. Want to learn a particular NPC's schedule, so you know what they'll be doing at any given time on each day? You can and you should. Want to spend a week learning the map? You can do that. Want to take a week to grind? You can do that. Over the repeating "Groundhog's Day" week of the story, you can do things in whatever way you want. It is 100% true that it won't just tell you what to do next. You can't just coast by in Ephemeral Fantasia. You'll find secrets, interwoven stories, and a world where your investment in it is rewarded. ![]() You'll find an engaging battle system that shapes itself to your play style through evolving skills and a "catch up" mechanic for less leveled characters that I've never seen in any other game. ![]() If you do get invested, though? You'll find a complex story full of twists and surprises waiting for you. Engage with the game world, pay attention, and get invested, or it will leave you behind. It doesn't hold your hand, and it expects you to make a little effort. You will get out of it what you put into it. First of all, I'll be straight with one thing - this game is not for the faint of heart. First of all, I'll be straight with one thing Ephemeral Fantasia is practically my test for whether someone has good taste in games or not. Ephemeral Fantasia is practically my test for whether someone has good taste in games or not. ![]()
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